This week has been about qualitative methods and about case study research.
I think both of my papers give me some new experience when it comes to methods.
The paper I find that using qualitative paper (Lomanowska & Guitton, 2014) was about find out more about the representation
of pregnancy, birth and maternity in virtual environments, and the players
behavior and opinion in this context.
The study was made in the game Second life, and the methods that were
used were observation and analyzing. They was observing the game for nine months,
the first six the month was to identify the main themes related to the
activities in related Sims (avatars).
Related Sims was the Sims that has the word “pregnancy” or “maternity”
as keyword. They used qualitative analysis of online material, in order to
answer the “5Ws and H”, the question of: “who, what, when, where, why and
how”. The online content was 5
personal blogs, 3 journalistic reports, 2 interviews and one instructional blog.
Something that I find interesting in the methods was that the authors never
made up their own questions for the research they only used online content. But
after observing the game they made up some themes and analyzed of often the
themed appeared. For
Example: to answer the question why? The made up the themes “Curiosity”, ”Progression of social
aspects of virtual experience”, ”Emotional reasons related to real life needs
and desires”, ”Sexual basis” and check how often the theme appeared in the
media that they analyzed. I think it could be smart to use online content,
because of the time saving. However I think this method is little weird, sense
the media may not be complete, and bring all the reasons of why or one online
content could have different approach compared to the others media. I don’t
feel sure that the method gives any good or valid data at all.
The thing I learned most about this week is about case studies. Before this
week I had almost heard of it when it’s related to HCI or market research. The
case studies I read before has always been about testing some product in some
way, or in a context, and then evaluate the users thoughts. So I thought that
case studies was like a method to test something in some context and therefore
required a user study as well. However I don’t think so anymore. In the I read
this week (Fisher, Badam, & Elmqvist, 2014) they focused on the practical software
engineering challenges inherent with building DUI (Distributed user interfaces) applications. They doing
it by exploring three cases and with help of literature they come up with some
challenges in the cases. To bring some solution they implemented three DUI
applications, described in the cases and with some help of literature and by
themselves they try bring some solution.
They don’t focus on things like interaction, and therefore don’t have a
user study. I think they did a good research and discussed things like limitations,
design guidelines and future extensions to the framework in a good way. So now
I don’t see case study as a method anymore. Case study is when research uses
one or some special cases to help for get some questions answered. It’s several methods that is good
compliment with case study, like analyzing, observation, dairies or interviews.
Fisher, E. R., Badam, S. K., & Elmqvist, N. (2014).
Designing peer-to-peer distributed user interfaces: Case studies on building
distributed applications. International
Journal of Human-Computer Studies, 72(1),
100–110. doi:http://dx.doi.org/10.1016/j.ijhcs.2013.08.011
Lomanowska, A. M., & Guitton, M. J. (2014). My avatar
is pregnant! Representation of pregnancy, birth, and maternity in a virtual
world. Computers in Human Behavior, 31(0), 322–331.
doi:http://dx.doi.org/10.1016/j.chb.2013.10.058
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